MaterialInfo, multilisterLight, defaultLightList, shaderGlow Attributes (65) In the table below, important attributes have their names listed If you create an Optical FX node yourself, you will have toĬonnect it to a light to make it work properly. Its Glow Visibility based on how much of the sphere is visible. The system also createsĪ sphere, attached to the Optical FX. We recommend this method of creation, sinceĪll the connections are made for you. Is found under the Light Effects tab in the Attribute Editor System when you click on the Light Glow mapping button, which Normally, an Optical FX node is created automatically by the These Optical FX are added during post-processing, that is, Not change based on the distance of the light from the camera. Is happening on the camera lens, the size of the effect does "star" arms, light halos, and lens flares. Sorts of light effects that happen on camera lenses radial Optical FX nodes are used to add glowing effects toĪ light source in the scene.
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